The new landscape is no longer an ordinary place of vegetation, wilderness and land formations, but a global system of interlinked circuits, logistical arrangements, and production chains. It is not just a place where people live, but a system of thousands and thousands of actors trying to govern ecosystems as if they are pieces of a big chaotic net. The production processes of today will be the geology of tomorrow. Fragmented, the new landscape already inhabits different scales: politics, economy, technology, nature, culture and society. This is how the project of unification aims to assemble and organize the multitude of vectors into a singular space, universally defined as the planet itself.
Land 2.2 is an interactive project evolving from the digital to the physical dimension. Participants are invited to take part in the production of the work. The website consists of three levels. The World page displays 3D models continuously mined from online marketplaces to represent the endless stream of produced objects. Selected models from the World category get integrated into the Shop where they are available for order. The ordered models are consolidated with other orders of the same kind and then displayed on the Artwork page and materialised in a physical installation.
The project directly appropriates the mechanisms of contemporary digital capitalism and addresses agency, participation and collectivity in a capitalist framework. Mimicking a webstore, the project reduces the participants’ agency to the limited scope of consumerist choice and cuts the collective engagement to incidental meetings occurring in delineated platformed environments. By segregating the world into layers of production, consumption and that which remains, it hints at the complex system in which these actions take place. By materialising the results of participation, the work reveals the accumulated consequences in its immediacy.
With digital representations of stones as its primary material, the project examines how these objects are shaped by their “environments” in the widest sense. Following their trajectories, the project looks at how political, economic and technological conditions embed themself in everyday objects, and furthermore, how everyday objects will embed themselves in the landscapes of the future.
Strtgm is active in the fields of art and culture and has been developing through cooperation with a variety of actors. It builds perspectives on the present and visions of the future, seizes that which is collective on various levels of its activity, and moves freely across the boundaries between fields and disciplines. Without taking any fixed or permanent position, strtgm is susceptible to constant reorganizations of its internal parts, as well as the approach it cultivates in relation to exteriority. Explore strtgm.online to learn more.